Make sure you have some explosive defense on your ships, and pack as much punch as you can in each volley. The 'death weapons' that we are seeing, is mostly explosive damage, with a little addition of plasma. The 'range' of this explosion reaches out to 200, so no player used torpedoes can outrange it. All of the Reaver ships are packin' resistances in the 90's for every damage type, except concussive and corrosive. Corrosive is in the 70's.
For the lower levels, make sure to use a full fleet of subs if you can, with health in the 100'sK, you will need to be sitting a while to fully take them down. Make sure to use Concussive Warhead special if you can, and use the strongest torpedoes that you have.
Chart for the Tier 6, level 100 targets.
As you can see, the only weapon type that is worthwhile against them,is concussive weapons. Of which we have two types, depth charge and torpedoes. The best weapons to use in each? The Concussive Gatling Gun, (CGG) and the Fire Twister Torpedoe (FFT). Let's compare out two best choices in terms of general stats. Let't also sneak in our second best ones too, the Concussive Reciprocator, (CR) and the Charon Torpedoe. I will only be comparing the land weapons to the land weapons, and subs to subs.
What does this show? That if you wanna deal some damage for Torpedoes, use FTT. For land weapons? It depends. The CCG makes for dealing damage faster, and at a longer range, with the penalty of waiting for the Wind-up to work. The CR allows for a higher initial DPS, but you have to watch for the Reaver ships not coming too close. If you are using the CCG, but want to save weight for armor, use the CR in some spots, the constant rate of fire will make up for the missing CCG due to the windup.
For those stuck between using either normal ships or subs with concussive weapons, its more of a matter of style, and build time. With normal ships you can grind out easier, or use them to auto, saving you time; but costing you time in repairs. When with subs, it takes longer to finish each target, but you do take only minimal damage, saving you time in the end.
Anyways, let's go over the basics of each build in order to survive in the next raid.
Having these 4 requirements in mind, let's go through hulls to use, and the best components.
My choices need no explanation, my ships? Yeah, let's go into that. All of them have inert concussive and explosive damage, high speed, 8+ weapon slots, and ready/able to get. Most of you have these ships already, and they are sadly outdated in the most part. The Hunter is the upgraded version of the V2-H and Frosty. The Frosty is my strongest choice to use, due to it's AoE field, and the fact that Reaver's like to close the gap. Allowing for them to be affected by it.
Now, on to building these hulls. Lets take a look at the weapons in the level 100, and base our choices off of that. The main weapons used here are the Concussive Cannon, Torpedo, and the Death Explosion. Lets run down their damage, salvo, accuracy, splash, and range. Let's go with another chart.
The need for The explosive resistance is for the Death Explosion, and the concussive is for the
Concussive Cannon. The Damage per Projectile (DPP) shows how much damage you receive
for each successful hit on your hull. If you have Assault Deflection is higher than this number,
you will only receive minimal damage from this weapon. And if you don't have any Assault
Deflection, pack some resistance.
Receiving 8750 damage from the Death Explosion in explosive damage, we need to make sure to
have high explosive defenses and some Assault Deflection. We can't outrange the weapons, so
that doesnt matter. Evade doesn't matter, because of Splash, 1000% and dumbfire weapon. Speed
does matter though. Here are my basic builds for the ships, and subs.
Now, I'm not claiming that these are the best hulls to use. Im just saying, these should be the
building blocks, you can change them how you want, but should continue the same basic
principles of these hulls. High damage, good speed, and great resistances. Remember that
this raid only lasts for the next three months, so don't go overboard and coin these. If you can
refit other ships to this, do it if you can. If you found a way that works with your current ships,
stay with it and improve it. Don't gotta follow what I say, random stranger online.
As always, Film at 11