Monday, June 20, 2016

After Raid Fleet Building

June Raid 

Sorry that I wasn't able to write posts about the raid before or my thoughts on the prizes, my apologizes. Family matters come up, and I couldn't take some time away to write posts. If this happens again, just head over to BPProfessor and read his articles, very good write ups. 

Changes to this raid from last

The main change from last raid to this one was the removal of Assault/Siege deflection bypass. Another change was the removal of Mega Hulls from the 67 and 83 targets.

Changes to how we played

The total points gained has greatly increased, the highest worldwide is about 650 million points. Higher than the past couple raids if my memory is correct. The lowering of the mega hulls needed to defeat has helped to cause this. The main reason is the removal of the assault/siege bypass. 

Punishers, Neptunes, Heavy Cruisers, Apollos, all the other ones too. All benefited greatly from this change. I've have been grinding it out with punishers, one in a fleet and four fleets, for 15 million points in about 7 hours. Spreading that out over 4 days, that about 2 hours per day. During this time you could also use other fleets, such as Apollo or Rhino/tank to take down higher level targets or the Mega Hulls to earn extra points. 

If you are shuddering at the fact of a higher level player taking out low level targets, move to a dead sector for the raid, that's what I did. 
 
Punishers are able to take down the C level targets. I use the on map repair for instant repair, and return to my base if not. The build doesn't matter as long as it has a couple base components. 
  • 3-4 Arbalests or 7-8 reaver siege cannons or likewise 
  • 51% rank or higher / autoloader 3 
  • Nuclear Accelerator or Hardener barrels 3 
  • Evade booster 
  • Missile Defense booster 

My Higher level base 

I used the punishers that I have to grind out 15 million points for the Apollo. Next raid I plan on having a fleet of Apollos to take down Mega Hulls.























This build is designed for the Mega Hulls we currently see. With high missile defense to counteract the Rhino, Sentinels and Mega Hull Missiles. The high speeds to outrun the Heavy Cruiser. I went with the Switchblades over Blade to maximize damage, and provide a bonus to Corrosive defenses. The blades are there because of weight issues. You could replace the Hunter special with GS3 to boost the evade.

You can replace the Switchblades with normal Blade, and use the reduced weight to bulk up the armor. At the cost of lowered damage.

Jamie Phipps of Battle Pirates All Sectors War Room build is similar to mine, but with blades instead and a few different specials. He used his fleet to auto a 95 target, with only 52 minutes of repair, using a Grease Monkey crew.


That comes to 3.6 million points for 2 coins (4 coins). Coming to a ratio of about 1.8 million points per coin, (.9 million points per coin). Jamie has a great build. Especially since this comes out to only 5ish minutes of seat time too.

My lower level base 

I didn't do much with my lower level hull this base. I tried out the C level targets with my Crusader build but I received too much damage from the Rhinos. Thank to Unofficial BP, the listed damage from each missile is 280, with a salvo of 3. The actual damage of the missile is 140, wanna get that out of the way. 

140/3 = 47 real damage. 

Each Rhino has about 4, guessing from this video. 

4*47 = 188 damage for all 4 missiles at once 

Now we find the damage for all three salvo's 

188*3 = 564 damage 

That's the actual damage for each round of missiles sent from the Rhino's in every C target.

Now, because of  researchable ships having armor under 3k, I highly recommend upgrading your advanced lab to level 10 and research Reactive Armor 3 and put it on your ships. For Crusaders, this increases the missile resistance from 15k to 36k. Over doubling the survivability of the hull against Rhinos, triples for the any hull without any missile defense to start with. 

The next planned build for my crusaders based upon this, and what I have so far is... 






















You can fit 3 of these into  fleet with a level 10 dock.

I added the D5-R because of it adds 2250 points of armor, kinda like the bulkhead. If you got the D4-M this past raid, replace the D5-R with it.

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