Friday, August 12, 2016

Schism-What to get/104's

First day in 

This raid is the same as the past 3, but with a few changes. 
  • There is now 2 targets for the S tier, 104 and 106, 2 million points and 3 million points respectively with a completion bonus of 5 million points. 
  • The Heavy Cruiser's damage on their scatterguns has been halved, but only in some targets. 
  • The whole raid popup to redeem prizes has had a major turnaround. 

Prize Redemption Screen 




















Instead of having the prizes grouped into tiers, they are now grouped upon their class. Clicking on the More Prizes leads you into the specials, weapons, and turrets part of the prizes. Furthermore, now each prize shows what it recommends next to it to get for best utilization.


Points for each target and bonuses 

The points has remained the same from the raid raid, except for the Elite (S) set, which is now 10 million point totally instead of 4 million.

Set C:
40 - 8,650
43 - 13,500
47 - 18,000
C-set bonus - 40,000

Set B:
60 - 40,000
61 - 50,000
65 - 87,000
67 - 130,000
B-set bonus - 300,000

Set A:
80 - 340,000
83 - 450,000
86 - 550,000
A-set bonus - 1,350,000

Elite Set:
104 - 2,000,000
106 - 3,000,000
S-set bonus - 5,000,000

The New Prizes 

We finally got a Limited Flagship Punisher, and it's okay. 










 

While this hull has a couple up sides, such as better armour, Ballistic reload and damage, Siege Deflection, and a pretty good Flagship affect. The Downsides? 50% handicap, no penetrating or explosive defense, no Assault Deflection, and a whooping 18 day build time with officer in the days of lowered build times. Oh and the limited edition has 3 less weapon slots.

This prize comes in at 50 million points. At this price, you can earn the HellWraith, Fire Twister Torpedo, Sealed Fire Charge, and 8 hours off your build time.

Here's a chart if you wanna compare them yourself.

The Flagship Affect you ask?
Each Punisher in fleet receives; +30% Ballistic defense, +40% Radioactive Defense, +50% Ballistic Reload


The HellWraith (HW) is the first of Reaver Submarines. 



Where to begin on this? With +100% projectile speed, and +150% torpedo damage, 30 combat speed, built in cloak, and concussive defense of 80%, along with a reaver overload. This sub is clearly top of the line, but coming in at a 30 million price tag. The highest for new ships not limited. While it is nice to have the best ship to use the next raid this raid, the price could be dropped to 20 or 25 million.

Along with the HW, comes the Fire Twister Torpedo.
























The weapon that fits the beast above. With fast projectile speed, splash damage, lower reload and higher damage than the scourge torpedoes. While this weapon does have splash, it works as a dumbfire weapon, meaning that fires upon a location instead of following the ships.

Paired with the new torpedoe is a new special, Sealed Fire Charge.

This special combines Splash and Projectile Speed, like Combustion Systems, but also has torpedoes critical chance increased, along with the damage it causes. For those who don't know, Critical chance is where the damage is doubled. The downside to this special is the -10% cloak, but lucky the hull it was created to be paired with has 25% cloak built in.

The three new Reaver items come in at 49 million points all together.

The Prize List 



Kixeye has released the best ship to use for the next raid this raid, along with the specials and other ships recommend to use. But with that being said, most of the prizes are for the high up levels, and does not offer a lot of variety for lower levels.          highlighted items are worth it,      means I do not recommend it, and         is I'm either way on it.

Hulls                                             Cost               Limit if it applies 


Vassago's Punisher                    50,000,000                1         
-Coming in at 50 million points and 18 days to build with Officer, I don't see the point in building it.     
Destroyer ECM                        40,000,000                                     
-Useful for Subfleets, but in the day of  Thermal?                 
Hellwraith                                 30,000,000                                   
-Best sub to use for the next raid, and second best sub of all time? 
Revenge                                    15,000,000                                    
-Still great for base hits                 
Apollo                                       12,500,000                                 
This is the last raid, you can use these to hit the 91 MegaShips for your own Megaship, but limited use
Punisher                                    12,500,000
-The current work horse for a lot of players, and amazing
Omega Behemoth                      11,000,000                1
-Great when paired with ballistic fleets, but limited use
Prototype Hunter                     10,000,000                5
When built right can take down Armadas with ease, but any other use a Rhino can do better
Savage Kodiak                          10,000,000                1
-Just like the Omega, but with Missiles.
Unshackled Hellhound              10,000,000                1
-Who still uses throwers?
Centurion                                    9,000,000
-Get the Punisher instead, better investment 
Draconian Carrier                        9,000,000
-Has its uses, but nothing major
Tiger Shark                                  9,000,000
-You are gonna need submarines next raid, easier to buy this instead of hitting 47+ level 70 Armadas 
Heavy Cruiser                              7,500,000
-Who uses these? 
Monarch                                       6,500,000                5
-Limited uses sadly, great concept, but cant compete with Drac UAV carrier
Citadel                                           6,250,000
-Useful in the Forsaken mission and base hits, but rumors of FM changing so, would be green if I didnt keep hearing them
Highlander's Nuclear Cruiser        4,500,000               1
-Read what I wrote for Savage and Omega
Nighthawk                                    2,500,000
-Spectre is comparably better and cheaper
Rhino                                             1,750,000
-Missile work horse of many players, and very cheap
Spectre                                             900,000
-Comparably better than the nighthawk, and cheaper
Barracuda                                         125,000
-18+ level 71 cargo hits, but you don't need the components. Spectre is still better sadly. 
Corvette                                              20,000
-Gunboats

Weapons 

Name                                                Cost 

Fire Twister Torpedo                         12,000,000
-Best Torpedos in game currently
Particle Accelerator Cannon               9,000,000
-Earthshaker cannon is comparably better to this, and half as much 
Switchblade Anti-Missile                   9,000,000
-Blades are in tier 4 of FM, and don't have to worry about primary and secondary weapons
Concussive Gatling Gun                    7,500,000
-Combine these with Revenge or Hunters, works like a charm, or any ship really. 
Railgun D-110                                   6,000,000
-Arbs are still in tier 4 right? 
Styx Torpedo                                   6,000,000
-If you cant get FTT, this work just as well, with DoT 
Heavy Scattergun D81-H                   6,000,000
-Heavy weapons are all the rage, make sure to get this hot weapon (joking)
Scattergun D81-M                            6,000,000
-27k uranium to build each one? Hell no 
Antipode Launcher D98-U                5,500,000
-Second ever time being offered, get this if you need a better launcher. 
Judgment Mortar                               5,500,000
-Easier to get in FM, but if you can'
Charon Torpedo                                5,000,000
-Think of the Havok Torpedoes, but with higher damage, better range, faster projectiles. If you can't get other torpedoes, get these. 
Bomber UAV D100-S                      5,000,000
-Only good when paired with the Drac Carrier 
Blaze Thrower                                  5,000,000
-Somewhat useful, not really though. 
Assault Disruptor D33-DR               4,500,000
-Still a great cannon, if you want your Arbs to hit fast ships, pair them with these because of the slow properties. 
Earthshaker Cannon                            4,500,000
-The go to weapon for DUB's, and comparably better than PAC's
Locust UAV                                      4,500,000
-Best UAV for any hull
Trident                                                 900,000
-Only really low level weapon, and still costs 11 C sets, get it if you don't have any better. 




Specials                                            Cost                   Limit if it applies 

Infernal Core                                     10,000,000
-I don't get the point of the Death Weapon and the damage it causes, but suicide ships have a use for it
Sealed Fire Charge                               7,000,000
-Brand new special, helps to increase projectile speed and increase the chance of critical hit and damage.
Magnus Drive 2                                 6,000,000
-The go to special for subs, get it if you can't get to tier 4
Counter-Missile Extender                  6,000,000
-Been offered the past 4 raids, and not really worth it
Barrel System 3                                 5,000,000
-Can be used to increase the countermeasure portion of the Switchblade, from 2 to 4.
Stealth Attack System IV                  3,500,000
-If you cant get it in tier 4 FM
Firebat Drones III                              3,000,000
-Who uses drones? You can get a day build token instead of this.
Wake III                                             3,000,000
-Used to be useful with 85 FM, but not anymore
UAV Powercell                                   2,500,000
-Go to special for UAV's
Heavy Plating III                                2,000,000
-Great for defending ships, haven't seen this a lot, grab it if you can.
Hydraulic Resistors                            1,500,000                     5
-Speed system, tier 4, and unlimited use.
Stealth Attack System III                    1,300,000
-Tier 3 if you can, save your points
Stealth Attack System II                        200,000
-Tier 2, and really not worth it. 

Turrets                                              Cost                     Limit if it applies 

Coldsnap Rocket Turret                  15,000,000                       1
-Big brother to the Frostbite, limited but better in every way
Glacial Launcher Turret                  15,000,000                       1
-Remember how game changing the Wendigo was? Like it, but with that really useful reload, speed, and defense lowerer
Apocalypse Mortar                         12,000,000 
-Best turret Mortar in game

Grade A turrets are always useful to improve your base defense. Try to create your channel to which the attacker stops because of a base patrol ship, or a turn, make sure to have these turrets cover that area for best use, being of splash weapons.

Armour                                           Cost         


Zynthonite Armor D5-X                     3,500,000
-Useful for reavers and FM, but if you can reach tier 4...
Zynthonite Armor D4-M                       350,000
-Get this if you need a heavy armor and have no missile defense


Tokens                                            Cost                       Limit 

Ship build - 1 hour                              120,000                        15
Ship build - 12 hours                       1,400,000                          9
Ship build - 24 hours                       2,750,000                          6

TOTAL-11 Days                              29,280,000

When have tokens ever been bad to buy? Free build time? Oh Yeah!

Shards                                                 Cost                         Limit 

Proto Nemesis Shard x5                     2,000,000                     4
Hellstar Shard x5                                2,000,000                     4
Ghostcrawler Shard x5                        2,000,000                     4
Man-O-War Shard x5                           2,000,000                     4

Getting closer to that Super hull is amazing, but it's best to spend your points first on other things.



Problems with 104's? 

If any of you have tried the 104's so far and found how hard they are. Check out this website to find out why http://www.thedarkalliance.org/forum/threads/988-August-Raid-Trickery?p=7539#post7539
Basically they have added new weapons to the enemy ships found in the 104 compared to the 91's, with higher damage and 1000% accuracy. 

If they are any data miners who read this blog and willing to send in data, please message me on facebook, or on kixeye, thank you. 
Link to Kixeye account here



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