Changes
I was planning on doing this post about the Weekly update, but then I found the September event tips and tricks, so I started on that, but then I found the State of the Game. I'm gonna do a quick rundown the weekly and tips, but the main focus will be on the State of the Game. Doing them all on separate posts to help with archives and finding info.
Links to other posts :
Campaign
The Phantom warfare campaign is here, levels 40+. With 5 run throughs with the time decreasing by half until reaching 1 hour, starting at 12 hours long to complete. This campaign runs until the 13th of September at 12PM PDT Link to Time Zone Converter.
Prizes? Yeah, there are some Prizes
Prize Pack 1-12 hours to finish
- Phantom Barracuda - Has 5% better concussive resistance, and the overworld cloak, but at the cost of 10 hours extra build time, coming in at a cost of 1 day and 7 hours.
- Assault Torpedoes D63-B - The best torpedoes for beginners, with 4 hours build, 560 base damage, and +5% speed.
Prize Pack 2-6 hours to finish
- Phantom Spectre - Has a built in 20% concussive damage bonus, and the overworld cloak ability. Extra 12 hour build time for a final of 1 day and 15 hours.
- Assault Torpedoes D63-Z - The bigger brother of the D63-B with better damage, weighs 15 tons more, but everything else is the same. Choose this over the D63-B if you have extra space.
Prize Pack 3-3 hours to finish
- Phantom Nighthawk - Over the R10 version of the Nighthawk, I would choose the normal R10. The only advantage the Phantom has is the Overworld cloak for Snipping. The Captivity of these has not been raised!!!
- Skrismer Torpedoes D63-R - The bigger brother of the D63-Z, which was in turn the bigger brother of the D63-B. With higher damage, and a +2 range boost. The downsides? Double the build time, 130+ on the weights, and 7 second reload instead of 6. If you are looking for that DPS boost and have free build tokens, and a high rank, go for this. If not, stay with the D63-Z and switch to this when you are ranked high.
Prize Pack 4-1 hour to finish
- Phantom Tigershark - With an +80% concussive bonus, +50% scattergun reload and 10% better evade along with remote targeting evade, the Phantom Tigershark is geared towards base assaults and scattergun using. Again, the best ability is the Overworld Cloak, making it impossible to hit on the map, really useful when hitting bases and needing a hot exit.
- Charon Torpedoes - The highest ranged torp and the first Scourge one. With high damage at 948, and 88 range. But no speed bonus and 10 hour build time. Mixed builds work best if you are dealing with a slower sub, Nighthawk.
Prize Pack 5-1 hour to finish
- 2x 24 hour HellWraith tokens, can only be used on the Hellwraith and can not be traded or sold or anything similar.
- 3 Day ship build token, can be used on anything.
Weekly Mission Changes
In addition to the D63-B and Charon being in this campaign, they are also being added into the weekly, so that everyone can atleast have a semi-decent torpedoe. The D63-B is being added to tier 1, spot 2 and Charon to Tier 4, spot 3.Bug fixes
One of my favorite parts of the weekly update, showing us where Kixeye done fucked up. Yes, I copied this directly from the Forums, its easier to do the commentary this way.
Fixed an issue where the Infernal Core was doing more damage than it should.
-This was the reason why most people was getting the 5 minute damage from the Campaign without being hit directly or under the explosion. The range of this weapon is well over 100, there is way possible way to do the campaign without damage, even using subs. Lowering the damage is very helpful to those without high armored subs, such as predators.
Fixed an issue where the range boost gained from the A:T-R Transformer was not being applied.
-This was a major issue, I was also affected, nice to know now that my Drac Scattergun can't be sniped anymore from the South-West.
Fixed an issue where the name and avatar for one of the players participating in a spectated PvP combat would not be displayed in the top left of the combat HUD.
-Always annoying, will help to find who has been snipping fleets, especially in a busy sector.
Corrected an issue that prevented Engine Modules from dictating the world map speed of a Mega Ship.
-This seems kinda major, engine modules not giving buffs to the map speed of mega hulls
Damage dealt to the enemy in a base defense style Campaign will no longer incorrectly reduce the health displayed in the HUD for the defender.
-Another annoying thing
Adjusted the text displayed in the ship context menu for Mega Ships so that the player name doesn't overlap with the "Co-Op" text.
-Good text fix
Set the name displayed for the Hyperion in the Gantry back to just "Hyperion".
-What was it before?
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