Saturday, June 4, 2016

June WIP




June Work In Progress 

June is finally here and we are half way through the year that took; David Bowie, Alan Rickman, Muhammd Ali, and Prince away from us. Good. Onto what the game is bringing us... 


Assault Tab in Foundry 

I've already gone over this, head over to my last post to read about it and my thoughts. 

Foundry Tier 5 

The tier 5 is being added on June 7th, with the components found in the *gasp* fifth tier of the weekly. Kixeye hasn't said where to get the Fragments, but I'm thinking the 97 strongholds. 

For the new ships added we only know what one is going to be, by a Kixeye error too. Head over to the May WIP, where it talks about tier 5 being added. 
The Garrison target levels are a bit off, but with the ships being on point this is the only piece of evidence that I can find showing what the 5th tier will hold, for the Garrison tab. 

Foe the Assault and Siege tabs, I have no idea. The best ideas for what it could would be the Apollo and the Punisher. Both of these ships are the highest in their rank for their respective classes, and among the most, if not the most used ships of their class. The Apollo was created last month and it seems too soon to earn it, but look at the Centurion. 


Global hunt 6/10-6/14

Mega hulls come back so you can earn Super hulls. Hunting down the 83 mega ship, similar to last raid you can earn shards for the Proto-Nemesis, the Hellstar, GC and Man-O-War.

 With a maximum of 20 shards per person, and one per drop. Drop rate is not 100% though, might take a couple more hits to earn it. With different ship shards becoming available per day. With the shard available going in order of Proto, Man-O-War, GC, Hellstar. From 12 pm PDT to 12 pm PDT the next day. 

Here is where it gets stupid...

The shard available is limited 3500 per world, 2500 for Hellstar. and 20 shards per user. 

That boils down to 350 shards per sector, 250 for Hellstar shards. 

That means only 18, 13 for HS, will earn the full amount of 20 shards, per sector. 20 shards aren't guaranteed for 20 hits, with the drop rate below 100%. 

Lets say the average sector has 1000 bases, and levels are evenly spread out. 9 bases for each level. 
Levels 1-110
Just an example, mind you 

Seeing that end level players will be the ones most able to defeat these targets, 70+, thats only 360 bases able to hit these. 

 3500 shards per world / 360 bases * 100 Sectors = .09 shards per player.  
 2500 shards per world / 360 bases * 100 Sectors = .07 shards per player

This is for every sector being the same, and only 4/11 of the sector hitting. Every sector is different, and not every 70 can hit the targets too. So lets try with 80+, 320 bases 

3500 shards per world / 320 bases * 100 Sectors = .1 shards per player.  
2500 shards per world / 320 bases * 100 Sectors = .08 shards per player

Now this is for 3/11 of the sector hitting. Yeah... 

This is with a sector with only 1000 bases, and with 9 bases per sector. I know every sector has hella more people than this, and the level diffusion is more than this, but this is just an example. 

My advice for doing this? Move to a dead sector, oh wait that won't work. Kixeye hasn't said where they would spawn, I'm guessing around Drac Bases or around Nav Relays. 

I won't be doing this, can't do mega hulls to start off with ;P. If you are able to kill Mega Hulls efficiently, without hours of repair, then go for it. 

If you are close to finishing your hull, go for it 

If you are able to take down Uranium Bases, I would do those instead of the 'Global Hunt', as it pays out uranium aswell .  

Global Hunt 6/27-6/30 

Another Global Hunt featuring the Artemis, Aegis, and Gamma Behemoth hulls instead. With Mega Ship 67 instead, and different amount of shard available, everything is the same.  

I'm doing the same calculations again, but lets expand it to include 60+ bases. 

Artemis - 15,000 shards - 50 shards max 

15000 shards per world / 450 bases * 100 Sectors = .3 shards per player. 

Aegis - 10,000 shards - 25 shards max 

10000 shards per world / 450 bases * 100 Sectors = .2 shards per player.  

Gamma - 3,500 shards - 5 shards max 

3500 shards per world / 450 bases * 100 Sectors = .08 shards per player. 


I would consider doing this one. Most higher level players don't use their Artemis at all, so it should be easier to get it on that day. With an easier targets, more shards per person, and able to save uranium from it. 

How do I save uranium from it?

 Well, you only have to complete the R&D to level 23 if you are able to get all 50 shard, instead of going to level 28. You will save 1,019,686 points of uranium, A great deal by my standards. 

But will you use your artemis? The V2-H is better now with the retrofits, with almost half the build time, better resistances and higher missile reload. 

I would definitely do this one on the Gamma day, with the only shards being available from the DUBs so far, and only needing 10 you will be able to finish half of it. 


June Raid 

The raid is coming on the 16th, and lasts 4 days, per average. The raid is in the same cycle, Assault style targets. Kixeye has promised some changes, and one of them seems to be the removal of the Assault and Siege Bypass Deflection. Follow me over here

1= Yes
0/(blank) = No 

Now with the bypass turned off on the ships and turrets, the Punisher will make a good tank and overall good ship to use. I'm currently adding armor on mine, so its gonna be kickass for the raid. 

New prizes and hull 

In the most recent Forsaken coucncil meeting, it was told that the new ship, named Vendetta, will be mortar/rocket, the new weapon, named Coaxial Firestorm, will be co-axial with rockets being primary. And secondary being able to trigger and fire during remote targeting. The new special is a new version of the Resonance battery, named Resonance Capacitor, that provides the hull with bonus damage, turret defense, and speed. 

The hull will have a special field able to boost the critical chance of 'Rockets, Launchers and Depth Charges', the field will stack with other Vendettas. 

 
The raid info comes in at around 50 minutes in. 

Forsaken Mission

The old strongholds will be taken off by the 22nd. If you are still using them to get your points, i suggest that you switch or at least try the new strongholds.  

Kixeye is also changing the point requirement for tier 5, from 150 million to 350 million points needed. The points given out by 97 will be matched to achieve this too. The damage will not be changed, so you will only need the same number of 97's to get tier 5. 

150 million points currently needed / 33 million points currently given out by 97 = 4.54 
350 million points needed / 4.54 proportionally needed to complete = 77 million 

So each 97 will give out 77 million points if Kixeye keeps with their promise. 

What does this mean? 

Getting to tier 4 just got hell of a lot easier.  Taking out the two sides with the Halo/Blade should net you enough points for tier 4 itself. The main chore problem of the game just got less...chorie. For the younger players, if you can take out a single platform by yourself or get a good amount of damage dealt, I would suggest trying it out on the 97's once they change, could save you a lot of time. 

All the changes happen on the 22nd, for the forsaken mission 

New prizes coming out 

Zynthonite Armor D2 - D4-CT: A draconian armor that provides Deflection.

Very useful now that the raid targets don't have the bypass

Concussive Plating I - III: Forsaken tech that provides a flat Concussive Deflection for Defensive Platforms and other buildings.

Good for now because of Revenges wrecking havok

A-T:R Transformer: A Forsaken transformer which provides increased turret range with a reduction in damage and resistances.
.  
Might be useful when combined with a special to boost damage or reload, will have to see if useful. Turrets I currently this could be good on are the Pryo and Scattergun ones. With a negative radioactive defense, it should work good on paper for revenges, and Apollos don't have any radioactive resistance. 


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