Thursday, September 15, 2016

Rise of the Warlord, What to get and some other stuff

Weekly Release 

The weekly came about and left us with changes to limited hulls to make them equal to their non-limited variants. Dante's Novastorm, Savage Kodiak, Frosty, and Zoe's Rhino. Oh and the Goresaber(s) got a nice boost too. 

Dante's Novastorm 


Anti-Mortar Range 0 to 10%

Anti-Missile Range 0 to 10%

Remote Targeting Range 0 to 60%

Remote Targeting Type Mortar

Remote Targeting Falloff 0 to -20%

Anti-Missile Accuracy 0 to 20%

Anti-Mortar Accuracy 0 to 20%

Assault DPS 0 to 1,000

Siege DPS 0% to 500%

Explosive Defense 50% to 75%

Penetrating Defense 50% to 60%

Combat Speed 11 to 15

New Overload Effect, Combat Speed +30%, Turn Speed +20%, Explosive Defense +70%

Savage Kodiak 


Anti-Mortar Accuracy 0% to 20%

Penetrating Damage 30% to 35%

Building Damage 90% to 100%

Wall Damage 90 to  100%

Assault DPS 0 to 1,200

Siege DPS 0 to 500

Armor Abilities 0 to  25%

Corrosive Defense  30% to 60%

Assault Deflection 0 to 50

Siege Deflection 0 to 30

Frosty


Penetrating Reload 100% to 110%

Penetrating Damage 0 to 35%

Assault DPS 0 to 800

Siege DPS  0 to 400

Explosive Defense 30% to 40%

Penetrating Defense 30% to 50%

Concussive Defense 40% to 50%

Corrosive Defense 0 to 40%

Zoe's Rhino 


Penetrating Damage 30% to 35%

Assault DPS 0 to 1,400

Siege DPS 0 to 700

Corrosive Defense 50% to 65%

Turret Defense 0 to 30%

Assault Deflection 0 to 200

Siege Deflection 0 to 100

Goresaber(s) 

Speed 14 to 20 

Penetrating Defense 40% to 50% 

Phantom Nighthawk/Tigershark 

Repair Modifier to 100% 

Thoughts? 

All of these are kinda disappointing. Don't get me wrong, these updates are nice, but they kinda take away the sense of Limited. Let's take the Frosty for example, and compare it to when it first came out versus the V2-H, back in December 2014. 






























Now, looking at the comparison chart, anyone would choose the Frosty over the V2-H for a lead ship, no doubt about it; it even has the same build time to top everything off. This is the prime idea of a Limited Hull, almost everything is better to start with, and even build times. The prize of the Frosty at it's release was 40 million, the cost of the V2-H at its release was 5.5 million.


Now, the Limited version doesnt quit compare to the normal version anymore. The Frosty now just seems like a 'R5' version of the normal V2-H. The last time they were both offered together was in the December Raid store, at 15 million for the Frosty, and 3 million for the V2-H. A 12 million price difference, which is even less now considering that the V2-H can be obtained in campaigns and foundry. The new version doesnt really give any consentive towards getting it, seeing that it has mainly better weight and longer thermal for 3 days extra build time. 

Rise of the Warlords 

The next raid arc, featuring Reavers, is here until December. The ships to use? Subs and only Subs. Similar to the Reaver Armadas and the last TLC we had, you should know what to expect. One general tip I have, don't expect to leave each battle without damage. The death weapons cause a good amount of Plasma damage, and you cant avoid it. Don't clean out your entire schedule for the day hoping to hit big and only win, unless you are willing to spend a couple coins. 

Times

It begins today, at the following times  Time Zone  Converter? Time Zone Converter!

World Alpha: 9AM PDT

World Beta: 10AM PDT

World Gamma: 11AM PDT

World Delta: 12PM PDT

World Epsilon: 1PM PDT

Targets 

Kixeye has changed the Naming of the targets from Set A-C, S to Tiers now, ranging from 6 to 3. The point values have increased for Tier 3, dropped for Tier 4, Tier 5 is the same, and Tier 6 has dropped in total points too. 

S set into Tier 6 
  • Target 100 - 1,250,000 Points 
  • Bonus - 2,450,000 Points 
  • Total - 3,700,000 Points 
A set into Tier 5
  • Target 71 - 350,000 Points 
  • Target 73 - 400,000 Points 
  • Target 75 - 500,000 Points 
  • Bonus - 1,350,000 
  • Total - 2,600,000
B set into Tier 4
  • Target 51 - 30,000 Points 
  • Target 53 - 43,000 Points 
  • Target 55 - 60,000 Points 
  • Target 57 - 75,000 Points 
  • Bonus - 600,000 Points 
  • Total - 808,000 Points 
C set into Tier 3
  • Target 31 - 15,000 Points 
  • Target 33 - 20,000 Points 
  • Target 35 - 25,000 Points 
  • Bonus - 120,000 Points 
  • Total - 180,000 Points 
The point increase for the Tier 3 is up by 100,000 points, which is a very welcomed increase. The prizes though for the lower levels? Not much. 

Prizes 



This is a large stat block... 

With Bloodthirst, 100% defense handicap, huge Penetrating, Explosive, and Radioactive deflection; this hull fits in with other Conqueror hull of this day. Making for a powerful one shot tank, with its Overload ability. I would imagine this being used in conjunction with either Citadel or Vendetta fleets, posed outside the channel. Send the fury in and watch the mortars ran. Or going with a blitz tactic, stack them and rush at once. Sending one in at a time would waste the Overload, seeing as that it has 10,000 deflection to Explosive weapons, the majority of splash weapons. Base turrets wont last long too with the new weapon.. 


Low weight and high damage, but with a long build time of 11 hours. A little clarification of the "Death Weapon" Remember those pools of fire that pop up after you sink a ship with throwers or mortars with Insiderny shells attached? Yeah, it's the same. These are the basic stats for it; which look pretty good for an aftereffect. Any ships within a 60 range will be hurt by this, and any ship beyond that ship to a max of 20 will be dealt half damage. 

I'll make a cute little text diagram to show 

X------------Y~~~~Z

X = Death Weapon Explosion 

Y = Ship out at 60 range, gets full damage 

Z = Ship out at 80 range, gets half damage 

Now, because Z is within the 60 (range) + 20 (splash) it receives damage. But if Z was at 85 range, 60 + 25, he would not receive damage 

X------------Y~~~~~Z 

X = Death Weapon Explosion 

Y = Ship out at 60 range, gets full damage 

Z = Shio out at 85 range, receives no damage. 

Now for the Special  

This special is very similar to the Hydroxide Coated Barrels, increasing the Multi Shot and Corrosive Damage. You replace this with the Barrel System to get more a larger Multi Shot increase, helpful when chasing down fast ships, but for base attacking? Stick with dealing more damage. 

Now for the general Prize list! 
Green is Recommend, Red is not, Yellow is either way

Sealed Fire Charge 6,000,000
-Best special to use with the FTT and the HW, very useful if the reaver's spot you. Get it if you can
Hydroxide Injector 6,000,000
-Helps with damage for scatterguns, can use this for the Conflagration or Cobras
Fire Twister Torpedo 9,000,000
-Best torpedoes in game, get it.
Conflagration Scattergun 9,000,000
-Better than the D81-M, only downside is the 11 hour build time. If you get this, get the Fury too.
Hellwraith 15,000,000
-What the Apollo was to last month, this hull is to this next 4 months, and the armadas.
Fury 15,000,000 
-New Base hitter, has its flaws, but still the newest to use. 
Tiger Shark 1,750,000
-If you can grind out Tier 3, get this and the Charon. Major improvement over Spectre.
Heavy Cruiser 1,750,000
-Viable for lower levels, those who can grind out Tier 3, but I would choose the Tiger Shark over this.
Charon Torpedo 900,000
-Still a great torpedo, get it if you don't have better
Scattergun D81-M 900,000
-Each one costs 27,500 uranium to build. Need I say more? 
Stealth Attack System IV 350,000
-In the Mission Tier 4, if you wanna save time get it now at a cheap price. 
Barrel System 3 350,000
-Is okay, nothing more. Can't get the Hydroxide Injector, get this.

Locked Store

Interception System 5,500,000 
-Bit over priced, but still useful if you have Enforcers
Railgun D-110 6,000,000 
-Arbs are better, but if you don't have them...
Gamma Behemoth Shard x1 5,000,000 x5
-I would put these at green, if it wasn't for the price. Able to finish half of the Gamma, without hitting DUB's? I would take it 
Proto Nemesis Shard x5 2,000,000 x4
-Easier to buy them, but takes longer to finish it. If you have a good-great DUB fleet, I would skip these.
Hellstar Shard x5 2,000,000 x4
-Easier to buy them, but takes longer to finish it. If you have a good-great DUB fleet, I would skip these.
Ghostcrawler Shard x5 2,000,000 x4
-Easier to buy them, but takes longer to finish it. If you have a good-great DUB fleet, I would skip these.
Man-O-War Shard x5 2,000,000 x4
-Easier to buy them, but takes longer to finish it. If you have a good-great DUB fleet, I would skip these.

Unlocked Store

Ship build - 1 hour 120,000 x10
-Cheaper build time? Hell Yeah!
Ship build - 12 hours 1,400,000 x4
-Cheaper build time? Hell Yeah!
Ship build - 24 hours 2,750,000 x3
-Cheaper build time? Hell Yeah!
Fusion Charger 350,000
Same as the Interception system, minus the +20% speed. Get this to replace that if you can.

Point Penetralization 


Go read this, at the bottom 







Tier 1
31 - 15,000
33 - 20,000
35 - 25,000
Tier bonus - 120,000
Full points: 180,000

If over level 85: 126,000


Tier 4:
51 - 30,000
53 - 43,000
55 - 60,000
57 - 75,000
Tier bonus - 600,000
Full points: 808,000

If over level 85: 704,000

Tier 5:

71 - 350,000
73 - 400,000
75 - 500,000
Tier bonus - 1,350,000
Full points: 2,600,000

If over 80: 1,725,000

What does this mean? 

Kixeye is trying to Protect the lower leveled players, honorable, but doing it in a messed up way. Not every player has the technology, I.E. hellwraiths to deal with Tier 6. Also, how is Level 80 too powerful for tier 5, A set? 

Here is a forum post, go complain here pirates 

As always, Film at 11 

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