Monday, May 16, 2016

After Raid Fleet Building

Switchblade for Spotters 

Yeah I know, we still have 1 day after, but I already started my builds for next raid, and so should you. 

This raid I got the Switchblade Missile, and despite what others say, I really like it. With double the damage of the Blade, and some anti-missile, no matter how weak, it will make for a good spotter ship with one blade or D53 attached.  

For example, using a Neptune as a spotter or tank, the high damage of the Switchblade could replace blades on board, except for one because of remote targeting. Providing Corrosive defense, important for the current raid cycle, and a little anti-missile help.  


The link has two sets of Neptune, ranked and unranked. The one with Blades has better armor, by 1000, but the one with switchblades has double the ship damage, and shorter build and repair time. With major damage this raid coming from enemy ships, the extra damage will help to get rid of them faster. 

Apollo hull 

As I reviewed in the pre-raid article, the Apollo compares nicely to the Rhino, to see what Doxy thought of the Apollo, head here. The Apollo is more of a specialized hull for the Mega Hulls, and since we have had a taste of the mega hulls to come, we can play for them. With a majority of damage being from missiles, and some damage from scatter guns, which you can avoid if you drove good enough. 























I'm gonna make a list of components  and state my reason for using each of them 

  • Switchblade; Providing a Corrosive defense bonus, and giving a 2k damage for both ships and buildings, A four ship fleet, built like above will shoot 80k damage per round, and a 5 ship fleet without armor will shoot 100k. Also giving out some anti-missile fire every so often to help the Phalanx. 
  • Phalanx 4: to help with incoming missile fire that we see from the Mega Hull and the Rhinos. 
  • Front line Countermeasure System: to provide bonus to defenses from buildings and buff up the accuracy of the Phalanx. 
  • Speed System 5: Speed is needed and safer to use than Heroin
  • GS 3: to help against the Mega Hull missiles 
  • D5-X: to provide general defense and in case you get hit by a Player's fleet 
  • Guided Missile System: to provide range bonus and accuracy bonus. 
  • D5-M: to provide extra missile defense and give extra deflection 
  • Bulkhead: To provide extra amour and save some on build time 
  • D2-E: to provide extra evade for the Mega Hull missiles. 
The build time for the single hull is 20 days, a full fleet is 80 days. By this time we will have gone through the raid cycle. It might be best to just build a single ship for a spotter if you really want to. I would prefer to use a Punisher, but its your choice. 

Kixeye has said that they are working on making Mega Hulls possible for the player, so this ship might come in handy down the road, but it's in Will's hands, not mine. 

Rhinos 




This build is meant to be a spotter hull. With the tridents to provide fire to ships and buildings, D53 to use as a spotter. The specials are all common use, you can guess what they are for. The Phalanx is to protect the ship against missile fire, and the bulkhead to maximize the armor situation. 

With a 17 day build, you can build one before the next raid and rank it. The repair is the worst part, but it should hopefully last all the way through a Mega Hull so it will be the only thing to repair. You could replace the D3-X with RA3 to help with Missile damage. If you have any Rhino Spotter hulls you would like to share, comment a link to Huggy's in the comment or on the facebook post. 























Gonna do another one of those components again... 
  • Switchblade Missile: you need something to deal damage with, and with 2k damage and the same stats as the Blade, along with bonus corrosive defense. 
  • GS3: evade is always helpful and needed 
  • Frontline Countermeasure System : to help with defense and provide a bonus to the primary of the Switchblade. 
  • Speed System 5: guess 
  • GMS: to help with range and making sure the missiles hit their targets 
  • CM-3: you can multitask with this fleet, hitting the new weekly (rolls out this Thursday) and the missile defense will help with the current raid cycle. 
  • Bulkhead: to help extra armor 
  • D4-E: to provide extra evade and armor 

Punishers 

This is just what I currently have on my punishers and what I am changing them to. My Punisher fleet is the work horse of my armada. 
 

Current 











Changing to 
























The fleet also contains an Omega, but only has Streamline, Speed System, and thud 1. I'm thinking of replacing the D5-R with D5-M, better with the current raid style, but the D5-R will help with the next mission. 

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