Wednesday, May 11, 2016

Pre -raid round up

New Raid style 


This raid style is meant to be similar to last raid style, but with more ships and less base platforms. If you were able to play during the preview server, I wasn't, you should have a good idea of what to expect during this raid. If not, here is a video by Liam99 as he goes through the targets. 



New points 

Kixeye has kindly stated what the total point for each target will give out, along with the uranium payout. With the total points being far down, but with no mentioned point deduction for hitting below your target level.  CORRECTION, kixeye has stated that there is point deduction, but I didn't come across any when I was hitting C sets. 60s and 61s are paying out less according to people on forums, but I haven't checked yet. 

C set 

40-7,500
43-11,500
47-15,750
Completion bonus-35,000
Total-69,750

B Set 

60-21,000
61-26,000
65-46.000
67-69,000
Completion bonus-160,000 
Total-322,000

A set 

80-340,000
83-450,000
86-550,000 
Completion bonus-1,300,000 
Total-2,640,000

S set 

1,850,000
Completion-1,850,000
Total-3,700,000

Uranium Payout

Points earned-uranium 
150,000-800
500,000-1,500
2,000,000-5,000
5,000,000-10,000
10,000,000-20,000 

Mega Hulls and S set 

The S set refers to Mega hulls again, and this time it's a forsaken styled hull. With Rhinos and Heavy cruisers guarding it. It has platforms similar to the drac one, and a long firing arch. You must destroy all targets within this target to earn the full points and bonus. Here is a video showing  current tech used against the new Mega Hull.


Prizes 

You can only choose one prize from each tier, and in order to pick a prize from tier 6, you have to have a prize from tier 5. The same rule applies for tier 5, you must have a prize from tier 4. But, this doesn't apply to the lower 3 tiers. 

Highlighted text means the one I would prefer to get. 

Tier 1

Zynthonite Armor D4-M : 350,000
Good for anti Missile fleets, but I'm leaning towards D5-R for now...


Zynthonite Armor D5-R : 350,000
As we see the game is leaning towards Radioactive and Ballistic damage more now, with the mines and future forsaken missions to come. Getting this now and refitting it over lesser armors or explosive armor could prove to be very useful. 

Tier 2 

Trident : 900,000 
The Trident is baby brother of the Switchblade basically, offering duel weapon and countermeasure. The only draw back being the shorten range of the missile, but the high damage and low weight makes for heaver armoured fleets to make up for the shorten range. 

Arbalest : 1,100,000 
Don't get me wrong, I love the Arbalest, but since it has been offered in the weekly for the past month or so while the trident has only been offered once(?) before.

Tier 3 

Rhino : 1,750,000
With the recent buffs to the Rhino, and the huge weapon slots, its worth it. Still the best missile hull in the game, and with a build time under 3 days. 

Crusader : 1,550,000 
With the Crusader being available in the Foundry, why bother wasting points on buying it?

Tier 4 

Counter Missile Extender : 6,000,000
Giving 30% to missile range, reload and counter missile range. Its worthwhile, the main reason being the bonus to the missile range and reload. The first special to grant this type of bonus, it can replace the Guided Missile System on hulls already with retargetable. 

Nuclear Accelerators : 4,000,000
Isn't this offered in the weekly?

Tier 5 

Switchblade Anti-Missile : 9,000,000 
Imagine the Blade missile and Phalanx counter missile being combined into one. With double the ship damage of the Blade, less weight than a Blade and Phalanx together, and two anti salvo instead of one. 

Particle Accelerator Cannon : 9,000,000
The PAC is basically the earth shaker cannon with a special blue shell once every so often.

Tier 6 

Apollo : 15,000,000
Think of the Mercury hull, now with better reload, more slots, more special slots and higher armor. This Hull could easily become a launcher hull, with the high weapon slots and...well any hull could be a launcher hull actually. 

Centurion : 15,000,000 
Found in the Foundry, hehe, and a less awesome version of the Punisher. 


Tokens 

# of hours - maximum amount - point cost - Total 

1 hour ship build - 10 - 120,000 - 1,200,000 
12 hour ship build - 4 - 1,400,000 - 5,600,000
1 day ship build - 3 - 2,750,000 - 8,250,000

New Prizes 




































The hull seems similar to the Mercury in design, but the Rhino in stats.  



































The Rhino has better build time, overall defenses and has remote targeting, but the Apollo shines with the deflection and armor points, along with the new ability. 



























The the primary weapon being the countermeasure, this means that it cannot be used for remote targeting and that once a Missile or UAV coming into range of the primary, the secondary will stop firing. The secondary is very similar to the Blade Missile, but with more damage. The same range, accuracy, flak evasion, and reload time. The weapon states that it is retargetable, so you don't need it on a hull now.  The build time is 14 hours and 7 minutes.

The Primary reminds me of the Phalanx 2, with similar accuracy but with only 2 salvo instead of 5. But since it is multi-shot, and not salvo, you can use the Barrel system to increase the multi-shot by 2, bringing it up to the 4. The shorten range is kinda annoying, but allows the secondary to fire more. The reload time is the worst part of this weapon, with 12 seconds coming down to 3 seconds with full rank. I might replace the actual weapons of my aegis with this, as it provides the offense side and the defense side at once. 























Providing both a boost to the missile range and counter missile range, this was made for the Switchblade. The best part of this special is the 30% Penetrating reload. The first special to add Penetrating reload bonus. You can replace the Missile Guidance System with this, as the MGS provides the 30% range, 50% accuracy bonus and retargetablity, but with the switchblade coming with retargetability already, why not replace it and gain the reload? 

Build time is 16 Hour and 15 Minutes.  

3 comments:

  1. You say "New points: Kixeye has kindly stated what the total point for each target will give out, along with the uranium payout. With the total points being far down, but with no mentioned point deduction for hitting below your target level."

    But the forum post you link to states: "Hitting targets that are below your recommended level will result in fewer points." It just doesn't say how that works out in terms of level and reduction. Or was that what you meant?

    Also your analysis of the switchblade is somewhat... generous. I'm not sure how you concluded that "The Primary reminds me of the Phalanx 3, with better accuracy and two salvo instead of one." as Phalanx 3 accuracy is 60 v's Switchblade's 54, and Switchblade has a multi-shot of 2, where Phalanx 3 has a salvo of 6. These are different things. Perhaps see the BP Professor analysis of this weapon for a good comparison of its capabilities both as a missile and as a (poor) countermeasure.

    Finally, saying "I might replace the actual weapons of my aegis with this" is, I think, really bad advice. The Aegis is a great countermeasures hull which would be wasted by filling the weapons slots with the low countermeasure capability of the Switchblades, for the relatively small additional damage those weapons would add to the fleet damage output.

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    Replies
    1. Seeing as I currently have two blade missiles on my aegis, along with 4 phalanx 4, to help rank it. Replacing the blades with help with stoping missiles, and still serve the purpose of gaining rank

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    2. I will edit later to reflect your comments, thank you for the constructive crictism

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