Rogue crews
Rogue crews are time limited upgrades to your fleet, with the upgrades ranging from bonus to speed to increased building damage. There are four types of rogue crews; common, uncommon, rare, and legendary. For a full list of crews available: https://www.kixeye.com/forum/discussion/563498
You can tell the type of the crew based upon its colour or the number of stars in the bottom right corner.
How to get rogue crews
Rogue crews can only be recruited from the Great Hall. With a daily spin based on a 24 hour clock, two ways to roll for crews using uranium and two ways to roll for crews using coin.
For how often the rogue crew comes up depends on a RNG, random number generator. With each crew getting an assigned number, and a process to choose a new number each time. This means that just because you have run through almost all the crews, doesn't mean you will get the one you are missing, or that you might receive the same crew numerous times in a row.
Doxy (BP Professor) did an excellent write up about the crews and his rolling experiment. http://bpprof.blogspot.com/2015/08/rogue-crew-changes.html
How to use Rogue crews
To add rogue crews to your fleet, just head to your dock and the selected fleet. Once there, click on the crew icon, and choose your crew from below.
Once you add the crew, the timer starts. You can not pause or stop the timer once it begins. You will have to wait until the current crew runs out before you can add another crew to it. Once your crew runs out, you have the option to dismiss the crew or buy it again with gold. The price for buying the crew after you use it ranges from 3 gold to 15 gold. This varies because of the rarity of the crew or the usefulness of the crew.
Types of Rogue Crews
There are five basic types of rogue crews, offensive, base hitting, defensive, base defending, and special. Each of these types fits as a separate media because of having different bonuses or uses.
Offensive
Offensive crews are optimized for fleet hitting or hitting raid targets or the forsaken mission. This crews provide a clear bonus to the offensive capabilities of a fleet.
- Disciples of Skullduggery
- Grease Monkeys
- Molotov Maidens
- Dead Eye Destroyers
- Bullseye Brigade
- Hellfire Heathens
- Mortarheads
- Wolfpack
- Silent Hunters
- Midnight Marauders
- Fearless Blitzers
- Gearheads
Base Hitting
These crews are optimized for base hitting primarily, but can be useful in weekly missions or during raids
- Demolition Squad
- Creeping Death
- Wrecking Crew
Defensive
These crews are made for improving the defensive capabilities of your fleet, such as defensive or evade. These crews can be used for literally anything because of how useful they are, the only downside is the time.
- Sea Serpents
- Steelheads
Base Defending
There is only one crew in this category, but because it is specialized for base defense, it fits no where else.
- Junkyard Dogs
Special
These crews are marked as special either because they fit in all other categories, or there purpose is for special reasons, such as VXP or uranium.
- Remote Raiders
- Irradiated Cutthroats
- Death From Above
- Radar Runners
- Salty Dogs
- Lucky Bastards
- Dragon Slayers
- Wharf Rats
When to use the rogue crews
Since rogue crews have a limited time to be used, ranging from 10 minutes to 3 days and 12 hours, discussion arises as to when it is best to use them. This depends the crew itself. With defensive crews, such as Junkyard Dogs, it best to use them during Alliance wars or on a Monday as the alliance bonus reset. Offensive crews, such as Gearheads or Sea Serpents should be used when needed, as goes the general rule for using crews.
My priority towards crews however ranges are as so
- Raid, offensive crews
- VXP weekends, special crews
- Weekly forsaken mission, offensive or defensive crews
- Alliance wars/Sector wars, offensive or base hitting crews
- Normal day, special crews
- Monday, base defense crews
Changes ahead
Since I posted that poll, a majority of people reading this blog are from the 50-70 level range. Due to this, I will be adjusting my content to account for this. Thank you
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