Saturday, May 21, 2016

New Prizes and VXP Weekend

Prize tier system

Along with the addition of new targets and tier 5, kixeye has also made some changes to the prizes you earn. Instead of earning them in a random order, you now follow a path. Players have been asking for a way to choose what you earn through the weekly, and this sorta compromises it. With you only having to play the weekly until you have what you want, and knowing how many more weeks to go, instead of guessing each time. 

For some reason Kixeye has introduced prizes in tiers higher than they were before, or things you can earn from cargos as blueprints. 



Tier 1:



Siege Targeting I - Need for the Garrison tab Foundry, its good it comes first so that lower level players can reach it easier.


Siege Battery I - Needed for the Siege tab Foundry, and useful now for the Weekly Misson


Speed System III - Good for Predator fleets, and for learning how to kit, but when you can replace with Speed System 4 and 5


Negotiator Mortar III - Better mortar than anything you can earn from cargo fleets


Assault Missile D53-Z - Oh how the mighty have fallen, from tier 4 to tier 1. Still a good missile, and better than ones found in cargo fleets. This is where I would stop if the only tier i could reach is tier 1. You can earn the armours in cargo fleets, 17-23, and the token is just a bonus.


Crossbow I - A mini version of the Arbalest, with 4x less damage, and 4 second higher reload. If you followed my advice and got the arbalest you saved yourself a lot of time with building

crossbows and replacing them later.


Zynthonite D1-X - Isn't this found in cargo fleets?


Zynthonite D1-M - Isn't this found in cargo fleets?


Research Token (1 Hr) - Cheaper than two coins


Tier 2



Siege Targeting II - Needed for the Garrison tab in the Foundry


Alloy Armor MX-1 - MX3 was in Tier 1 before the change, why place 1 in tier 2?


Reflective Coating I - Was in tier 1 before the change too, why Kixeye?


Strike Warheads - Very useful for filling up a slot on Missile/Sub fleets if you don' know what to add


Siege Battery II - Needed for the Siege tab in the Foundry


Speed System IV - replace Speed System 3 with this as soon as you get it, there is no downsides to it


Zynthonite D2-M - Found in Cargo fleets, again


Siege Missile D55-Z - Very useful missile, was the best in the game for a good couple of months, still is with the weight reducing. This is where I would stop again if i was a lower leveling only reaching tier 2


Crossbow II - Arbalest is better, and dps sucks. But still provides a better DPS than Thud 4 on a BB-A 75% rank, so use it if you want to.


Zynthonite D2-X - Found in cargo fleets, again


Siege Mortar D75-S - Not really a big fan of mortars, but better than the ones offered in cargo fleets and in Weapons lab. Could be useful if you have the updated strike cruiser or DNX


Research Token (12 Hr) - Saves 24 coin


Tier 3



Siege Targeting III - Needed for Garrison tab in foundry


Alloy Armor MX-2 - MX3 was in tier 1, why Kixeye?


Reflective Coating II - RC2 was in tier 2, why bump it up a tier?


Alloy Armor MC-2 - MC3 was in Tier 1, why Kixeye?


Siege Battery III - Needed for Siege tab in Foundry


Speed System V - Replace SS3/SS4 as soon as you get this.


Zynthonite D3-M - Not found in cargo fleets, the first armor offered not to be. Very useful, two D3-M weigh the same as D4-M and D2-M, but 14 hours saved in build time.


Torrent Missile III - I had a fleet of Seawolves with Torrents on them during the returned reavers raid cycle, that lasted for 9 months, worked pretty good, but harder now to use insta fleets.


Crossbow III - If you are unable to reach the arbalest for any reason, I would consider this instead, with lower weight and higher damage at the cost of longer reload.


Zynthonite D3-X - Read the thing for D3-M


Chaos Mortar - Better than the Siege Mortar S, I would replace that with this for fire support mortar ships.


Structure Build Token (24 Hr) - Saves 48 coins


Tier 4



Incendiary Shells - Use this only for mortars, as then it will deploy the fire fields, not for Revenges, or for Proto-Nemisis, or rockets. Just Mortars


Alloy Armor MX-3 - ...


Reflective Coating III - Was found in tier 3, why the bump?


Nuclear Accelerator - Very useful, replace Harden Barrel 3 with this once you get it. Provides a bonus 40% accuracy, and 55% weight increased, not 60%. Build is 1 hour shorted too.


Alloy Armor MC-3 - ...


Guided Missile System - Very useful, saves a special slot by combing SFB3 and LT3, and saves build time.


Zynthonite D4-M - Good if you need to armor up on um... armor


Blade Missile - Best Missile in the game, use it and abuse it


Arbalest - Best Cannon in the game, use it and abuse it


Zynthonite D4-X - Good if you need to armor up on um... armor


Pandemonium Mortar - Better than the Chaos mortar


Zynthonite D4-R - Provides 10% radioactive defense, good for stacking up on armor


Phalanx Anti-Missile IV - A huge boost over PAM 3, with a higher salvo, better accuracy, but at the cost of 1 day build and 850 tons.


Frontline Countermeasures System - Want the turret defense of Siege Battery, but with the countermeasure bonus of CE? Get this, provides better turret defense, and better range with countermeasures.


Cryo Trigger - Like the oil slick, but tac feild ships, like the Aegis or Frosty can stroll past it.


EMP Blast - I like this, with a range of 102, and giving 5000 Radioactive damage, use it.


Overloaded Reload Mechanism - Very useful for center-island bases with turrets around outpost.


Draconian Scatter Gun Turret - Best turret in the game right now for damage


2 Day Ship Build Token + Bonus Token - Saves over 100 coins


Tier 5



Proto-Nemesis Shards x5 - Only get this if you are really willing to


Hellstar Shards x5 - Only get this if you are really willing to


Man-O-War Shards x5 - Only get this if you are really willing to


VXP Weekend



Oh my god is this an improvement over last time. I already have 3 fleets fully ranked.


With three different targets for you to hit, 43, 61, and 80. They are the same targets from last raid, but give amazing amount of VXP. My ships were earning about 4k just for dying in them, from the 80.


2x VXP cargoes are also running, along with URF.


Do this VXP weekend as you can, gonna be another month till the next one.

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